ഇvana sajan pallivathukkal
hands holding a phone over a metro concourse, route lines flowing outward

service design + ux · kochi metro

kochi1app

a service-design redesign of kochi's official transit app: plan a trip by intention, make the greener route the easy one, and design the transfers and the last mile the map leaves out.

role
service design + ux
context
kochi metro · mobility app redesign
year
2024

product thesis

people could already find a route in kochi1app. what they could not find was what the trip would actually be like, whether the transfer was walkable, where the exit came out, how long they would be standing in the sun waiting for the connection. the redesign is mostly about that gap.

role and ownership

kochi1app is the official app for kochi's metro and water metro. i ran an end-to-end service-design study across the city's multimodal transport, interviews with riders, station staff and management, personas, journey maps, service blueprints and a competitor teardown, to find where the app leaves people stranded rather than just where a screen looks dated.

everything on this page is mine: the research, the framing, the information architecture, the screens and the usability testing.

survey data on why people adopt public transport in kochi
the case, in the city's own numbers: around 60 per cent mode share across kochi's 2.6 million travellers, 72 per cent asking for direct services and 60 per cent for better information (cppr mobility study).
the existing kochi1 app, its feature set and its store rating
what had already shipped. plan trips, book tickets, manage the kochi1 card, explore the city, bus and metro details, emergency messages. over 100,000 downloads and 2.5 stars across 2.26k reviews, which is the gap this project starts in.
the four goals of the redesign
four goals, set before any screen.
the redesign board, all four themes at once
the whole redesign on one board.
the gaps, sorted into seven categories
the gaps, sorted before any of them were solved.

the research

secondary research and case studies from ahmedabad, kolkata, chennai and bangalore, then primary work in kochi: ecosystem mapping, interviews across riders, station staff and management, stakeholder and affinity mapping, and service experience mapping through a customer gap model, touchpoint maps and causal loops.

the six stages of the background research
the method. the study produced policy recommendations alongside design ones, since a transfer that does not exist cannot be designed around.
a feature matrix comparing eight transit apps
eight apps against twelve capabilities. kochi1app is the only one in the set with no offline access, no first and last mile suggestions, no multimodal transport, no live crowd information and no fare calculation. the red column is the brief.
five rider personas across the city
five riders the app has to serve at once: a school student, a new call-centre commuter, a daily-wage worker who walks when the fare is too high, a last-mile auto driver, and a visitor with no local knowledge.
evaluating the existing app: usability goals, heuristic evaluation and task-based evaluation
what already shipped, evaluated three ways: usability goals, a heuristic evaluation scored on ten dimensions, and a task-based evaluation with real users.
what users said about the existing app
the findings in the words they arrived in. the homepage does not cater to the primary task, the route turns from horizontal to vertical halfway, options in filter and sort do not make sense, and it felt like a generic app.
what to retain and what to improve
sorting the pile into two questions: what has to be kept because people rely on it, and what would actually make it better.
the existing information architecture, colour-coded
the existing architecture, audited node by node. the circled planner is where the app's actual job lives and where almost none of its screen went.
the redesigned information architecture
the architecture rebuilt around eight areas. the planner stops being one item in a menu.

key design decisions

01

plan by intention

why

people don't only travel to an address. they travel to explore, to catch a scenic route, to be home before dark. the old app only understood destinations.

tradeoff

the planner has to turn a fuzzy intent, i want to explore the city, into concrete routes.

result

a dynamic intention layer: choose cultural, scenic, food, half a day or home by dinner, and the trip is built around that, not only the fastest line.

02

make the greener choice the easy one

why

a sustainability nudge only works if it costs the rider nothing to think about.

tradeoff

reward mechanics turn gimmicky fast if they are not tied to something real.

result

a green card tracks carbon saved against a monthly target and pays out small, real rewards, a free ride or an offer, for low-carbon routes.

03

design the transfer and the last mile

why

the trip breaks where the app stops: the confusing exit, the missed connection, the walk nobody mapped.

tradeoff

far more surface than a point-to-point route: buffers, alternatives, live context.

result

editable transfer buffers, alternative modes priced inline, and weather-aware routing, a shaded route when it is sunny and a place to wait out a downpour.

04

let the city be part of the trip

why

a first-time visitor and a daily commuter want different things from the same line.

tradeoff

surfacing places and stories without burying the core task of getting somewhere.

result

landmarks, cultural stops and quieter paths you can add to a route, so a journey can be built around what is worth seeing rather than only how fast it is.

the homescreen redesign and its iterations
the homescreen. it leads with green nudges and frequent tasks, and defaults geodata for a novice.
the route suggestion redesign and its iterations
route suggestion, annotated through three rounds.
the full set of user flows
every flow in the redesign, including the ones that only exist because the intention layer does.
the nearest point of commute flow
the first thing the app now does is answer where you are and what is near you, rather than opening on a menu.

planning by intention

  1. intention

    cultural, scenic, food, half a day, home by dinner.

  2. route

    the trip is built around that rather than only the fastest line.

  3. transfer

    editable buffers, and weather-aware routing when the wait is in the sun.

  4. last mile

    walk, cycle or auto, priced inline, plus the landmarks worth stopping at.

scroll the run →

the daily route and monthly pass flow
the daily route and the monthly pass: the commuter case, where the job is to remove decisions rather than offer them.
planning by travel mode
planning by travel mode, through to the qr at the gate and the places worth stopping at on the way.
editing intermediate travel options
the transfer, made editable. an intermediate leg can be changed without rebuilding the journey, which is the part the old planner could not do at all.
booking a journey from a previous transaction
booking from a past transaction, because most trips in a commuter's week are a trip they have already taken.

testing it

the redesign was tested with sixteen participants aged fifteen to fifty, against three task scenarios: intention-based navigation, micro-route suggestions, and the sustainability nudges.

the protocol was written before the prototype, and so was what to observe, so difficulty, recognition, efficiency and frustration were recorded rather than remembered.

the evaluation plan: key questions, precautions, target users, test goals and screener
the plan before the test. travel cannot be replicated in a room, so the scenario has to carry it.
the test protocol and the three task scenarios with their metrics
three scenarios with their success criteria set in advance: intention-based navigation at 80 per cent, micro-route suggestions at 90, sustainability nudges at 70. writing the target down first is what makes a result a result.
the test results: sus and nasa-tlx scores, per-task completion and the four failures
the results, including the parts that did not work.

the part of the thesis the testing did not support

first direction

the sustainability layer was the argument i cared most about: carbon saved against a monthly target, small real rewards for low-carbon routes, and the greener option surfaced inside the planner rather than parked in its own tab.

what happened

it tested worst of the three. the sustainability scenario scored 70 on sus against 80.5 and 85 for the other two, it was the only task that did not reach full completion, and nine of the sixteen participants failed to recognise which routes were the sustainable ones at all.

what changed

a nudge is a visual-hierarchy problem before it is a behavioural one. the work assumed that if the greener route was present and cheap to choose it would be chosen; most people never saw it was on offer. recognition has to be measured separately from completion, because a task can complete at ninety per cent while the thing it was meant to demonstrate goes unseen.

outcome

tested with sixteen participants across three task scenarios. the redesign scored 80 on the system usability scale, 80.5 for intention-based navigation, 85 for micro-route suggestions and 70 for the sustainability nudges. task completion was 100 per cent, 100 per cent and 90 per cent against targets of 80, 90 and 70 set before the test.

cognitive load came out at 53.8 on nasa-tlx, with mental demand at 70 and temporal demand at 65 the two highest components and frustration lowest at 29.8. the load is in reading and deciding rather than in operating the interface, which is the right place for it in a planner and the wrong place for it in a commuter's daily route.

the failures are the more useful half. thirteen of sixteen could not cancel a trip, ten of sixteen were confused by sorting for the nearest station, nine of sixteen did not recognise the sustainable routes, and five of sixteen missed the qr code after confirming a trip. three of those four are recognition failures rather than comprehension ones.

it was delivered to kochi metro as a service-design study, personas, journey maps, service blueprints and policy plus design recommendations, not just a set of screens.

want the full story?

the twenty-four boards above are the study as it was made. what is not here is the raw material behind them: the interview transcripts, the full service blueprints, the causal loop diagrams and the policy recommendations that went out alongside the design ones.

the full service-design report is public. i am happy to walk through the research and the rounds the screens went through privately.

reflection

i spent far more of this project in interviews and service blueprints than in a design file, and the screens only got obvious once i could see the whole service around them: the station staff, the auto drivers outside, the walk at the end nobody had mapped. the testing then did what testing is for, which is to disagree with you. the part i was most attached to is the part sixteen people could not find.